

Here are just a few of the pictures
I've doodled over the years. Newest stuff at the top. Click
on a thumbnail to see a larger version. If your browser resizes the picture
to fit in the window try making the window bigger or turning it off, the poor
re sampling ruins the pictures:)
Recursive
Mirror - experiment to write a recursive script in Max to position
spheres. Inspired by a very early CG rendering i saw which I always wanted
to recreate. |
Neural
Net - Still from a HD stereoscopic animation showing an undulating
network of linked cells. Nice medical like electron microscope fall off
effect. Great sense of stereoscopic depth. |
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KAP rig - Project to develop an automated Kite Aerial Photography rig. Modeled in 3DSMax, with 4 independently moveable stages, positions for attaching the camera and servos. Printed out at www.thinglab.co.uk using a 3DSystems Invision XT printer. 4 Servos allow the shutter to be pressed and to point the camera in any direction. Servos follow a pre-recorded set of moves recorded with a www.milinst.com wizard board. A picavet cross on top allows the camera rig to self level and prevents it twisting. A geared mechanism reduces the speed of one of the servos to allow the rig to be rotated. The gears are printed in place and once support material is removed just work with no assembly. A ~0.1mm gap between the cogs allows them to be moved separately. The whole rig is attached to a Sutton Flowform 16 kite using a pair wire hangups on 200m of cord. needs a reasonable 25mph wind to get the 1kg rig into the air. Some pictures of the second flight (the first one took 50 blurred pictures) flying over Hamstead Heath, looking south across London. Gets some really intresting looks from spectators. |
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PhotoSworl - real objects spun through time. Photos made by taking thousands of pictures of a slowly rotating object, cropping the same single line from each photo then stacking them on top of each other. The finished pictures look real, with shadows and organic detail, yet improbably thin and distorted. Developed over several weeks, I built a gear system from lego to step down a motor by ~100:1 to get the turn table rotating slowly enough. Used a laptop to take time lapse pictures of the objects on the turn table, one every 5 seconds. Had to build an external power supply for a Cannon 400D, an elastic tension system for the turntable to prevent judder. had to use a large and hot red head light to get enough light on the scene to allow a low ISO (low noise) picture with a fast enough shutter speed to photo the continually moving object without blur. Had to commondere the bathroom for a week to get a sealed room and prevent external light varying the exposure on successive photos. Tried several different objects, flowers work really well (but wilt after an hour under the lights), fruit and a piece of quartz. Used Imagemagik and a powershell script to crop all ~4000 images and stack the single lines into the finished image.
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Bonebush - solid fractal art, 3D print of a Xenodream fractal. Exported from Xenodream using the highest possible detail settings. Prepared for printing and decimated to a reasonable (~3million poly's) detail using Materialize Magics. This involved making it into a watertight mesh, filling all holes, removing spikes and self intersecting poly's. Printed on a 3Dsystems Invision XT printer at www.thinglab.co.uk, it uses a UV cure polymer (plastic), this small one took about 7 hours to print. fantastic detail looks really beautiful. |
Crystal
Growth2 - same crystals as below, grow dozens, add dynamics
an let them settle on to a plane, rendered with volumetric fog and soft
lighting to create great atmospheric haze. |
Meta
Torus - abstract sculpture, interlocking toruses sliced through
to reveal inner gold bands. nice HDIR burn on some of the lighting. |
Boxie
- messing around with powernurbs, random scatterings of boxes filited
together. |
Pollen
- some renders of sculptural objects, nice realistic lighting. |
Inition
Ident - few frames form a stereoscopic indent, nice effect by
staggering the animated letters, creates a kind of flowing geometry effect.
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Flames - Doodling's with fractal flame program Apophsys. Can create some fantastic structures, great way to waist many hours fiddling with the parameters. |
Montage - Photo Mosaics using AndreaMosaic |
Botox -
still from an autostereoscopic animation shown on a Philips
3D WOW screen. the
Botox molecule was exported from dsviewer as .vrml then touched up in
max. |
Spherical
- reflections from the
inside of a sphere. camera, two small spheres and a light placed inside
a reflective bumpmaped sphere, allowed a reflection depth of about 8. |
Differential
- another complex object
to test the 3D printer, a working differential gearbox, added some wheels
and an elastic band winder so it can drive itself. The gears printed and
worked first time with no assembly required. |
Pollen
- trying to create a shape to show off the capabilities of the Invision
SR 3D printer, kind of like a pollen grain with one shape inside another,
the inner one is free to move around, almost impossible to make in any
other way. |
Marball
- primary marballs took
so long to render it never finished the high res version. put a scattering
of little bubbles/ imperfections inside the marballs. |
Boolean
- Messing around with
power Boolean for max, nice vertex colour's on the original cube gave
that colour cube look. |
Transmisive
- messing around with
glass material and caustics and global illumination and snails. |
ClayPipePot
-kind of an Escher ish
plant, etched glass material with sub surface scatter to get that translucent
glass look |
| Caustics2
- Reworking of earlier rings, using Brazil render plugin. 12hours 2.6Ghz
P4 3DSMax5, Brazil |
| Crane
- Model of a crane grab, nice technical illustration feel with the toon
lines. 3DSMax5, Finaltoon |
| Caustics
- Messing around with caustics,
uses max's light tracer and reactor dynamics to pile the rings up. Takes
a bit too long to render on a PII300 3DSMax5 |
| A few Panoramas,
these were hand stitched by feathering the edges and aligning by eye. Photoshop7 |
Composites, multiple
pictures taken, ether still or tracking the subject, then blend the different
frames together in photoshop, with clone brush or erasing layers or feathering
layers together. good for capturing action with a still pic. |
| Cryogenic
distillation and electrolysis - Stills form a 10min stereo animation
following the life of a radioactive molecule through a sequence of industrial
processes. 3DSMax5 |
| Remains
- Inspired by a pic i saw in a magazine, nice spooky feel 3DSMax4 |
| Mixed media
- A mix of toon outlines and rendered shaded fill with glow on top, experiments
with mixing different renders in the same scene. 3DSMax4 and illustrate |
| Three peeks
3 - Revisiting a theme from earlier. This one's better but still
can't get it quite right. Nice clouds, bit of depth to them. Still took
12 hours on a dual PIII 866 Terragen |
| Buzzed
- Photo of some toadstools processed with Buzz, psychedelic. Buzz |
| Ambient
Flock - Real-time OpenGl animation of Flocking, boids react to
each other and the chase boids, leaving trails which get blown around by
the wind. blend to soften the trails. really needs to be seen moving, For
more info see the programming section.
Download from here. OpenGl |
| Soldfooting
- Cool trees using Onyxtree imported using Polytrans. Lots of polys. Still
from a stereo animation. 3dsmax3.1 |
| Wethole
- Nice back light on the water and good water bumpmap, loots of fractal
cellular. 3dsmax3.1 |
| Rapel -
Inspired by a garden full of spiders but with a modern climbing gear twist.
Great rock face. Kinematic bones in the legs made positioning easier. Movie. 3dsmax3.1 |
| Hands
- Two photographs taken with hands pointing in different directions then
blended together in photoshop using the clone brush, just a little creepy
this one Photoshop. |
| Claws
- Based on a dream (don't know if I should mention it though) never really
finished it. 3dsmax3. |
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Intrusion
- Large lumps of crystal intruding from the mountains nice reflections and
haze. Used a falloff map to add snow to just the flat bits of the mountains. 3dsmax3. |
| Repulsion
ball - Small gold blobs dropping through a sphere of water, each
blob repelling the water around it. 3dsmax3. |
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BugZoid
- One of the more finished pix, nice light, the hairs are just scattered
objects. good distance haze and bolder field. 3dsmax3. |
| Rock
- A meteor impacted asteroid. Displace and bump mapped using a 16bit gray
.png generated using hf-lab 3dsmax3. |
| Imbedded
- An old rusted X stuck in ice. 3dsmax3. |
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Three Peeks
- Great atmospherics, mountains placed using an imported bitmap hightmap.
Bug with the shadows. Teragen. |
| Frame from a stereo
animation of an aircraft engine. 3dsmax3. |
| Techno
- Just messing around. Nice bit of faint glow on the wire frames. Was used
by someone as part of a collage project. 3dsmax3 |
| Fish
- Character animation of a belching, farting fish, the smooth organic surface
was created using mesh smooth. Frame from a stereo animation. Actually got
round to adding a soundtrack to this one. Movie. 3dsmax3 |
| Toon forest
- Experiment with a toon renderer. Still from a stereo animation, did most
of this on a laptop, bouncing down the road on the way to south of france.
Movie. 3dsmax3 |
| Inplace
- Rendering of models created for a project on the F3 Tornado aircraft.
Hundreds of objects, thousands of moving parts, merged together using a
script to get correct positions. Movie1.
Movie2.
For more info see. 3dsmax.2.5 |
| Sticks
- Leaf stems stuck together and balanced. Based loosely on a similar sculpture
I saw somewhere. 3dsmax2.5 |
| Glass Stack
- Pile of glass blocks with a freeform deformation. 3dsmax2.5 |
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Exio
- Things to do while crossing the pond. Just a loft with some lights and
a little reflection. 3dsmax2.5 |
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Glass - 3dsmax2.5 Mesh box with a fractal noise modifier. Nice refractions (~12 hours, 450mzh PII) |
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3dsmax2.5 Kind of a sliced water version. |
| 3dsmax2.5 Chrome and bomb, variations on a theme. |
| Gasket2 - 3dsmax2.5 Another attempt at growing a aggregation gasket. C++ algorithm which fed into a max script. |
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Copper - 3dsmax2.5 Part of an animated, flapping copper sheet. |
| Greebtube - 3dsmax2. Things to do with the greeble modifier. First use of the multi/sub material. Part of another stereo animation. |
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Plasma
- Fractal spark between two electrodes with loads of glow 3dsmax2 |
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BounceBlob
- Part of an animation, particle spray bouncing with metaparticles turned
on to give a mercury feel. also a wireframe version. 3dsmax2. |
| Henge
- Started off as one thing and as so often happens, ends up something completely
different. Still, nice light. 3dsmax2. |
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WaterWorld
- And all that water with just one poly. Wave noise function applied to
the bumpmap slot, with some reflection. Sky is a smoke material. 3dsmax2. |
| Splash
- used to create the metareys shape added noise modifier to make it less
regular, rendered in 3dsmax2 to get the ray traced reflections. part of
a stereo animation. 3dsmax1.2 |
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Fossil
- Uses projected caustic texture maps to get the reflection effects.(used
a dark light somewhere) 3dsmax2. |
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Crystal
Jumble - Messing around with the raytrace material and a script
to place and size the objects. 3DSmax2. |
3dsmax2. |
| Corrode
- uses opacity and specular maps. 3dsmax2. |
| Watch
- Messing around with lens flair and particles. 3smax1. |
| Fizz
- The geometry's emitting particles to simulate a fizzing object. 3dsmax1. |
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Ribbon
- Shape lofted up a spline, noise modifiers added to everything. 3dsmax1. |
| Wavy
- Animation using combustion for the mist and wriggling fleshy tentacles
reaching into it. Tentacles animated using an animated wave space warp. 3dsmax1. |
| Metaring
- Animation uses Metareys and coloured lights. 3dsmax1. |
| Blob
- Animated noise on an object. 3dsmax1. |
| Cogscene
- Some old cogs I had lying around. 3dsMax1. |
| Plant
- This was grown using a C aggregation algorithm which exported a POV script. Rendered using POV. |
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Rainbow
cryst POV. |
| Swirl
- Uses a loop to place several spheres, nice blood marble texture. POV. |
| Hourglass - Forgotten the name of the package, but it was created on an Acorn Archimedes,with one of the first 3D modeling programs. |