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Tornado Watchers
How the British Royal Air Force is using VR to train its Tornado
jet mechanics
By Karen Moltenbrey
As an avionics technician in the British Royal Air Force (RAF) assigned to
maintain and repair Tornado F3 military fighter-planes, you are required to
know all the nuts and bolts of keeping the country's main air-defense fleet
operational. So how do you learn to identify as well as disassemble and reassemble
the plethora of pieces involved in this massive jigsaw puzzle of electronics
and machinery? Virtually, of course. 
To train its Tornado avionics technicians more cost-efficiently and effectively,
the RAF recently restructured its avionics maintenance course content, replacing
the lecture-based program with one that immerses the students in a simulated
Tornado environment. "Students now get hands-on experience almost from
the word go, as opposed to sitting in a classroom chalk-and-talk environment
for weeks before coming into contact with the machinery," says Sam Southwell,
a RAF avionics technician and coordinator of the revised course. The simulation
familiarizes the students firsthand with the equipment from the onset of the
course. Therefore, the users need less time training on an actual Tornado,
which means less downtime for the multimillion-dollar aircraft used in the
exercise.
Using the high-resolution, real-time simulation on the desktop, the students
first familiarize themselves with the hundreds of parts and assemblies, known
as line replaceable units (LRUs) that make up the crux of the Tornado's avionics.
Then, they learn to perform simulated tasks set up by the course instructors.
"In the real world, if an aircraft experienced a radar fault, we would
debrief the air crew, fix the fault, and perform the functional checks before
getting the aircraft back into service," explains Southwell. "In
the virtual environment, the students debrief the instructors, and use the
training system as if they were working on an actual aircraft. Everything
they need is in front of them on the computer screens. They can perform almost
any repair task, then use the test equipment, and even perform the functional
checks afterward-just like in the real world-to make sure everything is operating
correctly."
Situation Room
Located in a newly constructed facility at Marham air base near Norfolk, England,
the simulation setup by Muse Virtual Presence of London includes two sets
of five networked special-purpose, multi-pipeline Intergraph (Huntsville,
AL) TDZ workstations. Each workstation contains three 3Dlabs' Wildcat graphics
boards, each one delivering the output from a Muse Virtual Presence rendering
engine to the workstation's three screens that are placed side by side. "We
wanted to create a desktop environment that gives the trainee the feeling
of immersion in and around the Tornado," says Bob Stone, scientific director
at Muse Technologies, the parent company of Muse Virtual Presence.
"Squeezing the aircraft images onto a single desktop screen so the students
could have some convincing visual detail when they opened an aircraft panel
simply wouldn't work," Stone explains. "Therefore, we spread the
aircraft images over three screens to achieve acceptable resolution for each
scenario. For example, if the trainee is testing the behavior of a certain
subsystem, he or she might need to see specific instruments in the pilot's
cockpit, together with external aircraft views of the relevant avionics bay
and a close-up of one or two of the 50 items of the virtual test equipment."
The centerpiece of this setup is the graphics, which had to be extremely accurate
and realistic in order for the simulated experience to work as it was intended.
Because of the aircraft's sophistication, its test and maintenance crews must
meet extremely high standards of familiarity with its complex systems. To
model the more than 450 parts and assemblies, a team from Muse Virtual Presence,
along with Southwell and other military personnel, stripped down a Tornado
at an RAF base during a two-week photography session. "The RAF also had
enough catalogs of the surface skin of the aircraft and the individual components
to sink a battleship," says Stone. To ensure accuracy, a team from Muse
Virtual Presence also used rulers and other devices to "crawl all over
the aircraft" to gather exact measurements. This enabled the group to
control the quality of the final model since CAD data was unavailable.
"In the UK, a lot of the military systems that are currently operational
do not have any CAD data associated with them. In this case, it led to a much
longer project-implementation time scale than we're used to, simply because
we had to build a Tornado from scratch," Stone adds. "Graphically,
we constructed the entire plane from the cockpit to all the replaceable units."
Using a number of modeling packages, mainly Discreet's (Montreal) 3D Studio
Max, two Muse Virtual Presence modelers spent more than a year creating the
high-fidelity images, which were then archived in VRML 1. The group then used
digital photography and Adobe Systems' (San Jose, CA) Photoshop to fully texture
all the surfaces for each of the hundreds of units. "The aircraft is
fully and realistically textured, although the texturing doesn't come out
in some of the images until you look inside the bays, because the outside
of a Tornado is painted military gray, with very sparse markings," says
Stone. "This is the closest I believe anyone has ever come to building
a completely faithful representation of a military aircraft in 3D, outside
of the manufacturer."
The image processing is accomplished by a real-time event manager created
by Muse Virtual Presence, a software system writ ten under OpenGL that links
the virtual-reality models and the Alenia Marconi Systems (Frimley, Surrey,
England) simulator into the Intergraph workstation for interaction with the
human operator. "We had to guarantee software availability for at least
10 years, and we didn't feel confident to do that with a third-party product.
Hence we used an open systems approach, VRML, with our own OpenGL-based rendering
system," explains Stone.
Virtual Performance
Just like in the real world, a student can access any of the more than 450
LRUs that typically must be repaired or replaced on the Tornado, only this
time it is done with a mouse click (and representations of the pilot and navigator
joysticks for certain tasks) instead of a wrench or screwdriver. The trainee
can remove a part from its location inside the cockpit or avionics bay, and
the system presents the part to the user, allowing the person to manipulate
the 3D image in real time.
Using the information presented on the screen, the trainee must decide if
the system is indeed serviceable and whether or not it requires LRU replacement
for repair. After deciding on the course of action necessary, the student
then performs the tasks as he or she would in the real world. All the while,
a simulation clock is ticking away to give the student a measuring tool to
compare his or her virtual performance with an identical actual performance.
Because the students' workstations are linked to the instructors' computers,
the performances are closely monitored. The images are also linked to a mathematical
counterpart within the simulation system and deployed to a performance logger,
so the instructors can review performances with the students. As a result,
the instructors are able to identify a student's weaknesses much earlier in
the training program. Prior to using the system, problem areas wouldn't surface
until there were only a few days left in the course, "and then there
wouldn't be enough time to bring them up to speed," says Southwell.
The simulation also enabled the instructors to set up more diversified and
realistic problems for the students to solve. The 400-plus scenarios include
unit problems that commonly occur in the field. Previously, the group was
limited to troubleshooting cable-connection breaks between the units, a limitation
resulting from practicing on an Avionics Ground Training Rig (AGTR) with actual
(and expensive) equipment that was not easily replaced. Constant in-service
demand for the aircraft meant trainers constantly struggled to acquire a complete
training system. "Now we can also show students certain pitfalls-'watch
this plug, it doesn't always go on correctly and you can easily break the
wires,' that sort of thing. And we can do that with the 450 LRUs," says
Southwell. "We couldn't have hoped to do that before, even if we had
a school full of LRUs, because of the space limitations alone. If we lined
up enough parts for eight students, we'd likely need a football field."
Simulation Ups and Downs
With eight workstations, the RAF can simultaneously train eight students,
or even more if they work in pairs or threes, which is often required in real-world
situations. Using the two training rigs, the instructors could only teach
two students at a time. "So in an 11-week course, they'd get only about
a week or so on an actual AGTR," Southwell explains. "Using the
simulation, we've been able to expand the instructions while cutting the training
program to nine weeks, and the simulators are in use the whole time."

Although the virtual training has replaced the classroom work, the program
still includes a week of training on an actual Tornado. "There are still
things you have to experience on a real aircraft, such as tactile feedback,"
explains Southwell. "When you bring the wings forward on a real Tornado,
it will lurch up and down as you vary the geometry. To see people's reactions
when they do that for the first time is quite a picture-they think the aircraft
is going to sit on its tail." In this sense, the simulation training
masks actual hazards. "The aircraft will bite you if you're not careful.
People can, without due care, become injured while working on real aircraft,
and you just can't get that sense from using a virtual environment,"
he adds.
So far, the students
have been extremely receptive to this new training style. Though just two classes
have completed the new course since its installation this past spring, Southwell
has seen improvement in the students' performances, and he expects that to grow
as the program undergoes tweaks.
Even with the shortcomings, Southwell believes the simulated experience is now
a far better training solution, and more cost-effective, which was the driving
force behind the simulation in the first place. Although it's too early in the
process to pinpoint exact figures, the cost savings resulting from conducting
a shorter program are apparent, as are the savings from not having to replace
actual equipment on the training rigs. "We now have a system that is more
than capable of delivering effective training at a lesser cost, not only in
initial outlay, but also in updates and support over the years," he says.
But how real is the experience? "Visually it's very realistic, but functionally,
it's as real as the expert has made it," Southwell claims. "We modeled
all the switches, and they function. We even installed a sound net, so when
the student switches on the hydraulics, he or she will get an audible alert
through the headset."
Adds Stone: "It's extremely realistic. You can sit in the pilot's seat
and power up the aircraft right up to the point where you'd normally take off.
The only thing you can't do is actually fly it off the ground."
Karen Moltenbrey is an associate editor at Computer Graphics World.
Images courtesy of Muse Virtual Presence
Computer Graphics World September, 2000
Author(s) : Karen Moltenbrey